Movies You'll See in Danger High

In Computer Lab you'll be faced with a large, angry individual who says you have been saying stuff about his sister. You try to talk it out with him rather than ignoring him. Insulting him really wasn't the best idea. Better learn to talk calmly and respect how he feels. Students don't lose face by talking their way out of a fight.

When you leave computer lab you are confronted with a guy trying to sell you a gun in a deserted hallway. He says he heard you had some trouble today and implies that having a gun will keep the gun owner from having to take insults from others. Buying the gun shows the likely result. Shoving the guy away is not a good idea nor is ignoring the sale. Students are forced to see the likely results of their Inactions - to help show that LACK OF ACTION has consequences just like actions. Students are shown how to respond.

Math Class gives students a simple math test that progresses from simple multiplication to simple algebra to a quadratic equation that they are not likely to get. The students can see the likely results of looking around at others papers near them. This is included because cheating and dishonesty are often looked as "shortcuts" to success by some teens and this is to discourage that trend. This game simply shows the likely result of such inappropriate action. Did you ever have a math teacher like her?

In English Class a friend tries to entice the student to join them after school in smoking some marijuana.. The game user is trained to respond appropriately without retaliation from the 'friend'.

Physical Education presents a situation where two guys try to get the game user to help them beat up a guy that they think is gay. The game player sees the results of unconcern, being an accomplice, or standing up for the student.

The game player gets robbed in the bathroom and sees the results of trying to fight, not reporting the situation or learning appropriate responses.

Two students get in a knife fight at lunch and the student (as a witness) has to decide what to do. It is okay to run and tell - is encouraged for younger children but same age peers are taught to back behind cover and verbally try to talk down the combatants. Peers can influence behavior much more effectively in some situations. Students are taught not to jump in between armed combatants and not just to stand by and watch without summoning aid.

In study hall a girl threatens the game user because the game user evidently had said some pretty bad things about her. Students are shown likely results of several responses. Responding with insults never helps and this segment reinforces this fact.

Science class shows the negative results of bomb threats in ways that many students never considered before. Different methods of confronting someone known to set off alarms are shown.

Social studies class shows different ways to lower aggressive behavior in schools using peer mediation, gun safety at home, and after school activities that often reduce violent behavior.

Students are offered a beer at the game after school and shown appropriate responses.

On the way home the students are near some drug dealers who get in a shootout and they are taught how to safely respond to such a threat.

Completing the game lets the student print out a very nice certificate (if their computer is hooked to a printer that has paper in it).

Hope you like it.

Download the Mac version of game Description of Danger High Go to a class

Rate Your Risk Home Page home pageAuthor: pence@rateyourrisk.orgWebmaster@rateyourrisk.org